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10

Design systems & handoff

The more screens and the more people, the faster things fall apart without rules. That said, building an elaborate system for a small project costs more than it saves.

11 terms11 live demos
"I sent you the Figma link" is not a handoff

Every state · error and empty screens · image assets · fonts · responsive rules. Development stalls unless all five travel together.

01

Design System

디자인 시스템

When this comes up

"Build us a design system" — a request that starts with weighing up the size of the project.

A framework binding components, rules and documentation into one. It sets out "this is what a button looks like here, and this is when you use it".

See it Try clicking
① Tokens — the base values for colour, spacing and type size
② Components — buttons, inputs, cards…
③ Patterns — rules for combinations, like filling a form or showing a list
④ Documentation — when to use what

A design system missing ④ ends up used by nobody.

Easy to get wrong

Building a design system first on a small project costs more than it saves. Under 20 screens, a style guide is plenty. Past 100 screens, or with several people working together, life without one is misery.

Using it on the job

A design system without documentation ends up used by nobody. "When to use what" matters more than the list of components.

Ask for it like this

At around 20 screens, I would suggest starting with a style guide (colour, type, spacing, base components) rather than a full design system. We can expand it into a system if the project grows.

02

Style Guide · UI Kit

스타일 가이드 · UI 킷

When this comes up

"Is the style guide included?" — a question about whether it is a separate deliverable.

A single document collecting colour, type, spacing and components. Part of a design system, and its lighter version.

See it Try clicking
COLOR
BUTTON
Easy to get wrong

On agency work, "is the style guide included?" is a question about deliverables. Handing over mockups and producing a reusable rules document are different amounts of work.

Ask for it like this

Please confirm whether a style guide is part of the deliverables. Handing over screen mockups and documenting the colour, type, spacing and component rules are separate pieces of work.

03

Component

컴포넌트

When this comes up

"Make this a component" — when reuse is assumed.

A piece of UI built to be reused — buttons, inputs, cards and anything else that repeats across screens.

See it Try clicking
Button
TextField
Tag
Tag
Easy to get wrong

A designer's "component" (Figma) and a developer's "component" (React and friends) are the same idea in different tools. Aligning the names — both Button/Primary — cuts a lot of communication cost.

Ask for it like this

Please align the Figma component names with the code component names. Standardising both on Button/Primary, TextField/Default and so on makes communication much faster.

04

Variant

베리언트

When this comes up

"Make this button a bit different" — deciding whether it is a new component or a variant.

A variation of the same component. One button carries combinations of size (large/medium/small) × kind (primary/secondary) × state (default/hover/disabled).

See it Try clicking

All of these are variants of the same "Button" component.

Easy to get wrong

Draw a new button in every mockup without defining variants and the developer cannot tell whether it is a new component or a variation of an existing one. You end up with ten near-identical buttons.

Ask for it like this

This button is not a new component — it is a variant of the existing Button. Handle it as size=sm, variant=secondary. Please do not create a new one.

05

Instance · Main Component

인스턴스 · 메인 컴포넌트

When this comes up

"I changed the button colour but this one did not update" — when the link is broken.

The main component is the original and an instance is a copy placed from it. Change the original and every instance changes with it.

See it Try clicking
Main component
Instance
Instance
Detached

The third one is disconnected, so changing the original no longer reaches it.

Easy to get wrong

This structure is what lets you change a button colour once and have it apply everywhere. Conversely, "detaching" an instance to edit it freely breaks that link, so later changes to the original skip it — a regular source of accidents.

Ask for it like this

Please do not detach component instances. If a change is needed, add a variant to the main component instead. Detaching means it cannot be updated in bulk later.

06

Design Token

디자인 토큰

When this comes up

"Not that blue, the other blue" — a conversation that ends once colours have names.

Values such as colour, spacing and font size defined with names. You say color-primary rather than #4F46E5.

See it Try clicking
color-primary = #4F46E5
space-4 = 16px
radius-md = 8px
font-body = 14px / 1.6
Easy to get wrong

The device that gets designers and developers using the same word. Say "primary" instead of "this blue" and there is no ambiguity, and when the brand colour changes later you edit one token value.

Ask for it like this

Please define colour, spacing and font size as design tokens. Use token names (color-primary) in code rather than hard-coded values (#4F46E5), so a future brand colour change only touches one place.

07

Atomic Design

아토믹 디자인

When this comes up

"How should we divide up the components?" — setting the classification.

A methodology building UI in five levels: atoms → molecules → organisms → templates → pages.

See it Try clicking
Button, input
atom
Search form
molecule
Header
organism
Page
complete
Easy to get wrong

The concept is excellent, but few teams keep strictly to five levels in practice. Rather than spending a meeting on "is this a molecule or an organism", it is more practical to simplify to three — base elements / compositions / screens.

Ask for it like this

Rather than strictly following the five levels of atomic design, I will simplify classification to three — base elements (buttons, inputs) / compositions (search forms, cards) / screens. Better not to spend time arguing about classification.

08

Auto Layout

오토 레이아웃

When this comes up

"What happens when the text gets longer?" — the moment a developer asks.

A Figma feature that arranges elements and maintains spacing automatically. Boxes grow on their own as content lengthens.

See it Try clicking
✗ Free placement

longer text means resizing the box by hand

✓ Auto layout

the box and the spacing adjust themselves as content grows

Easy to get wrong

It maps almost one to one onto Flexbox in code. Mockups built with auto layout are far easier to implement. Mockups where elements are positioned by eye make responsive work painful — this is something interviewers check for.

Ask for it like this

I will build the mockups with auto layout. Spacing holds as text length changes, and it transfers directly to Flexbox in development.

Related terms
09

8pt Grid

8pt 그리드

When this comes up

When a developer asks "why is this 15px?"

The rule of keeping spacing and sizes to multiples of 8 (8, 16, 24, 32…). Sometimes 4 is allowed alongside.

See it Try clicking
8
16
24
32
13 ✗
Easy to get wrong

The device that stops 13px, 17px and 23px creeping in. Developers stop asking "why is this 15px?". Most screen resolutions dividing evenly by 8 is part of the reason too.

Ask for it like this

Please use only multiples of 8 for spacing (8, 16, 24, 32, 40). Allow 4 as well for fine adjustment, but avoid values like 13, 15 and 17.

10

Handoff

핸드오프 · 디자인 전달

When this comes up

"I sent you the Figma link" — that is only part of a handoff.

The process of passing a finished design to development in a form it can be built from.

See it Try clicking
Every desktop and mobile screen
Mockups per state (hover, disabled, loading, error, empty)
Image and icon assets (SVG, @2x/@3x)
Font files or the web font address
Breakpoint and spacing rules
Easy to get wrong

"I sent you the Figma link" is not a handoff. At minimum these five travel together: ① every state ② error and empty screens ③ image assets ④ font files ⑤ responsive rules. Turn it into a checklist and the back-and-forth shrinks.

Ask for it like this

I will work through the handoff checklist — ① full desktop and mobile screens ② state mockups (hover, disabled, loading, error, empty) ③ image and icon assets (SVG, @2x/@3x) ④ font files ⑤ breakpoint and spacing rules. Development starts once all five are ready.

11

Design QA

디자인 QA

When this comes up

"Why does it not match the design?" — leave it out of the schedule and it explodes right before launch.

The stage where the designer checks the built screens against the design.

See it Try clicking
1Button height 40px → actually 36px
2Gap between cards 24px → actually 16px
3The bottom button sits behind the home bar on mobile

Design QA is listing items like these with reference numbers and handing them to development.

Easy to get wrong

It has to be scheduled separately. The day development finishes is not the day the project finishes. Without design QA, "why does it not match the design?" lands right before launch. Allow 5–10% of the overall schedule.

Ask for it like this

Please allow three days for design QA after development finishes. I need time to list the differences from the design with reference numbers and re-check after they are fixed. Leaving this out of the schedule pushes the launch date.